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Read reviews on Quest Camelot pour Game Boy Color 

Quest Camelot pour Game Boy Color
Author's Rating: 5 étoiles / 5

About the Author

aliante
a member of Epinions.com

Avis Rédigés: 71
Situation Géographique: Dubna, Russia
Medieval Fun.

Pros: Interesting game with good replay value.
Cons: None
 
The bottom line: Fun game with a good replay value, especially recommended for the lovers of the Middle Ages and legends of different kinds.
 
Full review

Do you remember the Knights of the Round Table and King Arthur? Are you fond of history? Do the medieval castles leave you fascinated? Well, the game is undoubtedly for you then.

A young and charming heroine named Kayley (one of the few times I have seen a woman as a main character and not a man or both) with all the values appropriate to her time. Who said a girl can not be a knight? Well? it was not the custom those days in Europe, but why not in the world of legend? Chivalry, readiness to help and courage are all that is needed, apart from a good sword.

Game's story

For those who are interested in the history of the game, I can say that it is made after a film produced by the Warner Bros in the late nigh tees. In this way the game does not differ from dozens of other products where the authors have taken their inspiration from an animated film. While most of these will undoubtedly make a success with a younger generation of gamers they are unlikely to produce the same effect over the groun-ups. Titus, the developer company of the Quest For Camelot, seems to have dealt with the problem quite well. In fact, the game is captivating and has what I would call a medium level of difficulty. It is difficult enough to keep you busy for some time but t is not the sort of the game you finally leave unsolved because you can not quite figure it out. Usually, when you do not know quite well what to do next, the solution is there for you right under your eyes, but you'll have to think for a bit before you'll see it. After that the only thing you'll have to do is to think why you have employed that amount of time to figure out the solution as it will seem you not only reasonable but the only possible one.

Story line

So, you are that young girl Kayley, remember? the fascination of repeating the success of the parents seem to have been quite strong then as it is now. if now the children of a pop star try to sing, too, what had a girl wanted to do if her father was none less than a King Arthur's knight. So Kayley decides to follow his footsteps and to become a knight herself. In order to achieve this prestigious goal she has to help the renowned magician Merlin to recover eight missing parts of parchment that can help to ruin the plans of the dark hero of the turn: Sir Ruber aiming to take the throne of Arthur and rule the Camelot as he pleases.

Gameplay

The gameplay is one of the most detailed I have ever seen realized for the Game Boy handheld Color console. It is not just a swordplay. You have to use your head, too. As you explore the dungeons of the medieval castle in question you are faces with various subtasks that only seem to have few things n common with your principal objective, that is to defeat Sir Ruber. In reality, all the characters who come to you with their problems will reward you for finding some particular thing. Usually they will give you some or another object the is needed to pass to the next stage of the game and to discover still mysterious corners of the castle. You are likely to be hooked not as much by the principal task (quite a usual task of saving the world) but by these various subtasks.

Of course, the evil Sir Ruber will not be the first enemy you encounter. As usual, you'll have to battle your way through innumerable knights all trying to stop you. You shall also fight less traditional enemies such as bats and spiders. I think they could have included ghosts as well, but the number of enemies to fight will satisfy the most fierce battle-lover holding the console. With the battles the strength of your sword increases and if surrounded, she can hold the attack button down for a super-spin maneuver. It's not all swordplay however, all kinds of useful objects maintain player interest. At one stage you need to use a grappling hook to reach a special key which grants you access to Ruber in a big dungeon.

In general, I would count the balance between pure swordplay and a game of exploration is about fifty percent allowed for each feature.

Graphics and sound

There is not much to say about the sound. It is not annoying but it is also not a masterpiece of the world's music. It has some medieval tunes, though, so the music does not take you away from the atmosphere of the Middle Ages. It is not distracting as well. The authors seemed to realize quite well that people buy the cartridge to play it, and not to listen to the music.

The characters are animated, with detailed animation attached to the relevant ones. If you have ever played Zelda games for the Game Boy console you already have the idea of the perspective from which you will see the whole world in the Quest for Camelot: in fact, the same overhead perspective is present. The heroes are of good size so you will not need a lens to play the game, too. The game is rich with color not for nothing it is intended specially for the Game Boy Color. But the colors are mostly dark. This certainly creates the right atmosphere for the game. After all, the dungeons of a castle in the beginning of the Middle Age were not the brightest and the most colorful places of the world.

Additional features

And, in the end, some additional features. The game offers a possibility to save your achievements, otherwise it would have been impossible to pass it. It is a single-player game, too, so you can use all the features even if you do not have a friend with a Game Boy about (an impossible thing for some games, such as Pokemon titles for example).