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Full Auto pour Xbox 360 |
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About the Author
Avis Rédigés: 298
Situation Géographique: Main Street USA |
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Full Auto - Tastes Great, less filling
Pros: Lots of fun destruction, good sense of speed, impressive graphics
Cons: repetetive gameplay, only a few maps Full review I'm not a huge fan of racing games. I enjoyed the heck out of Forza and Burnout is maniacal fun merely because everything blows up. Full Auto takes a page from your standard racing game and adds guns for a touch of that Burnout magic. The game succeeds on many levels, but doesn't quite have enough long-term sustainable gameplay. •• Story ••
•• Gameplay ••
The weapons are not tremendously varied. You have your basic ballistic weapons such as shotgun, machine gun and rockets. You also have defensive weapons that you can drop behind your car such as mines and grenades.
One of the cool features of Full Auto is Unwreck. If you find yourself barrelling too fast for that corner and you splat into it, you can hit the right shoulder and reverse in time a la Prince of Persia. This is useful if you have crashed and even more useful if you think you are about to crash. But this has its limits. First you have to fill your unwreck meter by, ironically, destroying things. The more enemies, buildings, whatever you blow up, the more your unwreck meter fills. Don't have unwreck? Then you're going to have to accept that you are a bad driver and hope you can catch up when you respawn.
You also have boost and that, too, is defined by a boost meter. This meter is filled by sliding, drifting, and catching air. Once filled, you can hold down the left trigger and get a boost of speed. This is very cool, though all racing games have some sort of boost or nitro. There really isn't anything new here, but it's almost a necessary feature in arcade racers.
There aren't very many levels, about 3 or 4 from what I could tell. Each map is layed out differently depending on the race. This is somewhat disappointing. After all if a game like Forza can have many unique maps, then why can't Full Auto? Nevertheless, the maps are quite huge and expansive. While each different configuration doesn't really feel like a new maps, it is varied enough to remain fun for a while.
Each race is more or less the same. Race and finish in 1st place and do a certain amount of damage, measured as wreck points. Destroying the buildings will rack up wreck points as will destroying civilian cars and other racers. Pretty much everything is destructible in the environment. This is one the games strong points. The world is amazingly fragile. I can smash into buildings and actually go inside! I can blow up tankers, topple water towers. Everything I see is fair game and I get points for it to boot. This is the most fun aspect of the game.
One of the really unforgivable problems is the performance. All of the destruction and mayhem comes at a price and that price is a serious drop in performance. The frame rate dips well below the acceptable 30 frames per second whenever there is a large explosion or if the player is destroying lots of things at once with the machine gun. This is really not acceptable on a machine as powerful as the Xbox 360. And as icing on the cake, the game actually crashed on me. It hard locked while I was in the midst of raising unholy carnage on the screen. My educated guess is that poor memory management simply made it run out of memory. The cars should crash, not the game.
•• Graphics ••
•• Sound ••
The music is appropriate, if forgettable. It seems to be a mix of your basic dance music with hard-rock. The mix is a basic blend of, well, driving music. I won't be rushing out the buy the soundtrack, but I also wasn't interested in turning off the music or replacing it with my own. In short, the music worked, but remained in the background.
•• Multiplayer ••
•• Achievements ••
•• Parents Should Know ••
•• Conclusion ••
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Le guide d'achat du jeu vidéo sur Xbox 360
Chez gamekult.com
Le guide d'achat du jeu vidéo sur Xbox 360
Chez gamekult